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3D Computer Graphics: A Mathematical Introduction with OpenGL

Samuel R. Buss




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 | #405476 in Books |  2003-05-19 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  9.96 x.94 x6.97l,1.92 | File type: PDF | 396 pages

||9 of 9 people found the following review helpful.| What a wonderful book!|By Chan|I started with OpenGL The Red Book and OpenGL Superbible, none of these covers the mathematical background behind the scene. It makes you learn OpenGL by practicing a lot so that you are be able to be familiar with those concepts like modelview, transformation and projection. I even came to the point that I had to memorize some of the openGL basic| |"I have a favorable impression of this book for providing a mathematical approach to CG while introducing the reader to OpenGL. Additionally, it is a good introductory resource for ray tracing, radiosity, and animation and kinematics. I would highly recommen

This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinemat...

You can specify the type of files you want, for your gadget.3D Computer Graphics: A Mathematical Introduction with OpenGL   |  Samuel R. Buss.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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