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3D Graphics Programming: Games & Beyond

Sergei Savchenko




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 | #3016887 in Books |  Sams |  2000-07-24 | Original language:English | PDF # 1 |  9.00 x.90 x7.30l, | File type: PDF | 384 pages

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||0 of 0 people found the following review helpful.| Awesome!|By LorenzoS|Published in 2000 but, you'll lay a great foundation with this book.
This is my first graphics programming book. Purchased used and cheap.
I wanted to test the waters before stepping out. Now I'm sure I can walk
on water. I'll go for a more up to date book and take this knowledge with me.
Learned C++ this year first so the programming|From the Back Cover||3D Graphics Programming: Games & Beyond is a comprehensive guide to polygonal 3D graphics with an emphasis on techniques used in computer games. It contains descriptions of the most useful algorithms and combines them with practical programm

3D Graphics Programming: Games & Beyond is a comprehensive guide to polygonal 3D graphics with an emphasis on techniques used in computer games. It contains descriptions of the most useful algorithms and combines them with practical programming examples to give programmers more control over their programs. The book's structured approach enables programmers to create their own libraries if necessary. It offers a firm theoretical base that is presented in an intu...

You can specify the type of files you want, for your gadget.3D Graphics Programming: Games & Beyond   |  Sergei Savchenko. Just read it with an open mind because none of us really know.

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