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3D Math Primer for Graphics and Game Development, 2nd Edition

Fletcher Dunn, Ian Parberry




[PDF.re19] 3D Math Primer for Graphics and Game Development, 2nd Edition

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 | #184483 in Books |  A K Peters/CRC Press |  2011-11-02 | Original language:English | PDF # 1 |  9.40 x1.50 x7.80l,3.88 | File type: PDF | 846 pages

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||5 of 5 people found the following review helpful.| A Delightful Math Book!!|By L. Figueroa|I can't add more praise or insight than the other reviewers that rated this books highly. This is a great book to learn the mathematics required for 3D game programming. The concepts are developed in a logical and clear manner with many examples to assist you in building the required cognitive models to move from the math in 2D to 3D. T| ||"With solid theory and references, along with practical advice borne from decades of experience, all presented in an informal and demystifying style, Dunn & Parberry provide an accessible and useful approach to the key mathematical operations needed in 3D com

This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in thre...

You easily download any file type for your gadget.3D Math Primer for Graphics and Game Development, 2nd Edition   |  Fletcher Dunn, Ian Parberry. A good, fresh read, highly recommended.

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