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| #2942588 in Books | 1997-10-27 | Original language:English | PDF # 1 | 9.10 x1.00 x7.20l,1.73 | File type: PDF | 464 pages||13 of 13 people found the following review helpful.| An introduction with a good c++ framework|By Customer|WHAT THIS BOOK DOES WELL: * Explains audio signals, frequency, pitch, and Fourier transforms at a level suitable for anyone who understands trig, and in a highly readable way * Explains file formats (WAV, AU, AIFF, MPEG formats, MIDI, MOD formats, etc.), and compression schemes, complete with tested implementati||"I just wish this book had been available years ago." -Bobby Prince, composer and sound designer for computer games including Doom and Duke Nukem 3D "This is the kind of book that will stand as one of the defining works in the specialization of audio p
A Programmer's Guide To Sound provides detailed technical information about audio storage, processing, and compression, and includes tested C++ source code. Developers who want to add sound technology to their applications will find all the details they need to access low-level sound services on Win32, Mac OS, and UNIX; decompress MPEG, IMA ADPCM, and [mu]-Law data; read from WAVE, VOC, AIFF, and AU file formats; and play MIDI and MOD music files.
You can specify the type of files you want, for your gadget.A Programmer's Guide to Sound | Tim Kientzle.Not only was the story interesting, engaging and relatable, it also teaches lessons.