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Designing Virtual Reality Systems: The Structured Approach

Gerard Kim




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 | #3460617 in Books |  Springer London |  2005-08-03 | Original language:English | PDF # 1 |  9.21 x.51 x6.14l,.83 | File type: PDF | 233 pages

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||6 of 6 people found the following review helpful.| Very accessible introduction to virtual reality systems|By calvinnme|This text does not pertain to any new research in the field of virtual reality or virtual environments. Instead, it is meant to be a modern introduction (post VRML) to students new to VR on what building blocks are required to produce a virtual reality system. I review the book in the context of its table of c|From the Back Cover||Virtual Reality (VR) is a field of study that aims to create a system that provides a synthetic experience for its users. Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many different discipl

Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting.

This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and prac...

You easily download any file type for your device.Designing Virtual Reality Systems: The Structured Approach   |  Gerard Kim. I was recommended this book by a dear friend of mine.

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