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iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

Philip Rideout




[PDF.op02] iPhone 3D Programming: Developing Graphical Applications with OpenGL ES

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 | #1546314 in Books |  Philip Rideout |  2010-05-24 |  2010-05-21 | Original language:English | PDF # 1 |  9.19 x1.00 x7.00l,1.55 | File type: PDF | 440 pages

 | iPhone 3D Programming Developing Graphical Applications with OpenGL ES

||2 of 2 people found the following review helpful.| Great book|By Hans|This book is exactly what I was looking for. I needed a book that explained the exact opengl es 2.0 api that is used in iOS. This book's examples are in C++, which is perfect because I plan to use mostly c++ in my iOS app's logic and graphics code. Objective-C programmers will probably be scared off by the use of C++ and STL in this book, but they shouldn'|About the Author|
|Philip Rideout has been a fanatic of real-time graphics programming for over a decade. He has held positions at several pioneering graphics companies, including Intergraph, 3Dlabs, and NVIDIA. Philip currently works at Medical Simulation C

What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL.

You'll build several graphics pr...

You can specify the type of files you want, for your gadget.iPhone 3D Programming: Developing Graphical Applications with OpenGL ES   |  Philip Rideout.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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