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Killer Game Programming in Java

Andrew Davison




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 | #265822 in Books |  Andrew Davison |  2005-05-30 |  2005-05-01 | Original language:English | PDF # 1 |  9.19 x2.00 x7.00l,3.45 | File type: PDF | 998 pages

 | Killer Game Programming in Java

||1 of 1 people found the following review helpful.| A must have if Using Cinnamon's Jave Programming|By F.K.N. Zach|If you're buying the Programming Video Games for Evil Genius book by Ian Cinnamon, this book is a must. Cinnamon makes a LOT of typos and errors which this book helps to reference and fix. A great supplement for people who want to use Java to its fullest gaming capacity and still want to look elsewhere for ideas.| |"Packed with Java content, with hundreds of links to even more information. The last word in Java game programming." - Paul Hudson, Linux Format, October (Top Stuff Award)|About the Author|
Andrew Davison received his

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned ...

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