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Rigging for Games: A Primer for Technical Artists Using Maya and Python

Eyal Assaf




[PDF.rk66] Rigging for Games: A Primer for Technical Artists Using Maya and Python

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 | #2366670 in Books |  imusti |  2015-12-03 | Original language:English | PDF # 1 |  9.00 x7.25 x.75l,.0 | File type: PDF | 392 pages

 | Focal Press

||0 of 0 people found the following review helpful.| Boring, Lame, Useless|By Eugene_B|Very boring. Author is very boring and can't explain anything.
First more than a half of the book about cogs and menus, whole plane scripts, with little or no explanation at all. Just copy it or type manually (like an idiot) those dozens of pages of useless scripts.
Second boring part about rigging mechanical bird and mechanical girl|About the Author||Eyal Assaf is a Technical Artist currently living and working in Toronto, Canada. A graduate from the Ontario College of Art and Design, Eyal has been involved in the animation, gaming and broadcast industries since the mid-90’s when digi

Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.

You’ll explore new ways to write scripts and create modular rigs using Maya...

You can specify the type of files you want, for your device.Rigging for Games: A Primer for Technical Artists Using Maya and Python   |  Eyal Assaf. I really enjoyed this book and have already told so many people about it!

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