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ShaderX3: Advanced Rendering with DirectX and OpenGL (Charles River Media Graphics)

Wolfgang Engel




[PDF.hz84] ShaderX3: Advanced Rendering with DirectX and OpenGL (Charles River Media Graphics)

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 | #1528502 in Books |  2004-11 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  1.59 x7.54 x9.44l,2.80 | File type: PDF | 630 pages

||3 of 3 people found the following review helpful.| Good series|By Petr Sikachev|Its hard for me to treat the books of this series separately (ShaderX 3, ShaderX 4, ShaderX 5). They are all very good books of GPU-Gems level or higher. In comparison with GPU Gems, they are more academic, i. e. they are rather short and more applicable to wide range of applications then GPU Gems ones (while GPU Gems series is more scientific, stat| |About the Editors About the Contributors Section 1 Introduction And Geometry Manipulation Tricks Section 2 Rendering Techniques Section 3 Software Shaders And Shader Programming Tips Section 4 Image Space Section 5 Shadows Section 6 3d Engine Design Section 7

Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are beco...

You easily download any file type for your device.ShaderX3: Advanced Rendering with DirectX and OpenGL (Charles River Media Graphics)   |  Wolfgang Engel. Just read it with an open mind because none of us really know.

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