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ShaderX5: Advanced Rendering Techniques

Wolfgang Engel




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 | #2400619 in Books |  2006-12-14 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  1.69 x7.44 x9.18l,3.21 | File type: PDF | 624 pages

||9 of 10 people found the following review helpful.| Good series|By Petr Sikachev|Its hard for me to treat the books of this series separately (ShaderX 3, ShaderX 4, ShaderX 5). They are all very good books of GPU-Gems level or higher. In comparison with GPU Gems, they are more academic, i. e. they are rather short and more applicable to wide range of applications then GPU Gems ones (while GPU Gems series is more scientific, sta| |Section 1: Geometry Manipulation Tricks Section 2: Rendering Techniques Section 3: Software Shaders and Shader Programming Tips Section 4: Image Space Section 5: Shadows Section 6: 3D Engine Design Section 7: Tools Appendix: About the CD-ROM Index|

Shader X5 Advanced Rendering Techniques is the newest volume in this cutting-edge, indispensable series for game and graphics programmers. This all new volume is packed with articles covering state-of-the-art shader techniques and tools written by programming professionals from around the world. These authors have a wealth of knowledge and experience in the field, and each section is edited by an industry expert to ensure the highest quality and usefulness! The collectio...

You can specify the type of files you want, for your device.ShaderX5: Advanced Rendering Techniques   |  Wolfgang Engel. Just read it with an open mind because none of us really know.

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