[PDF.51cc] Texturing and Modeling: A Procedural Approach (The Morgan Kaufmann Series in Computer Graphics)
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Texturing and Modeling: A Procedural Approach (The Morgan Kaufmann Series in Computer Graphics)
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[PDF.zd25] Texturing and Modeling: A Procedural Approach (The Morgan Kaufmann Series in Computer Graphics)
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| #2936246 in Books | 1994-10-14 | Original language:English | PDF # 1 | 9.50 x7.50 x1.00l, | File type: PDF | 332 pages||0 of 0 people found the following review helpful.| A must-have reference more than 10 years after publication|By M. Ochem Quentin|Publised more than 10 years ago, this books is still a reference in the matter. It contains many algorithms and code examples that are directly usable to develop procedural content generation - in particular (but not only) textures and shape.|1 of 2 people found the following review helpful.||"This book has always been my favorite computer graphics book...The authors are the key inventors of the technology and some of the most creative individuals I know."-From the foreword by Pat Hanrahan, Canon USA Professor, Stanford University||"This new editio
Congratulations to Ken Perlin for his 1997 Technical Achievement Award from the Academy of Motion Picture Arts and Science Board of Governors, given in recognition of the development of "Turbulence", Perlin Noise, a technique discussed in this book which is used to produce natural appearing textures on computer-generated surfaces for motion picture visual effects. Dr. Perlin joins Darwyn Peachey (co-developer of RenderMan(R), also discussed in the book) in being honored ...
You can specify the type of files you want, for your device.Texturing and Modeling: A Procedural Approach (The Morgan Kaufmann Series in Computer Graphics) | Author Unknown. I really enjoyed this book and have already told so many people about it!