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Theory of Fun for Game Design

Raph Koster




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 | #88833 in Books |  O'Reilly Media |  2013-12-02 | Original language:English | PDF # 1 |  9.25 x.55 x7.50l,1.35 | File type: PDF | 300 pages

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||0 of 0 people found the following review helpful.| This is a very smart view on how our brain interacts with games|By Dimitri|This is a very smart view on how our brain interacts with games. And what is more interesting, this is applicable to variety of art objects from books to music. A very useful read|0 of 0 people found the following review helpful.| Non-technical game design book||About the Author|
|Raph Koster is a veteran game designer who has been professionally credited in almost every area of the game industry. He's been the lead designer and director of massive titles such as Ultima Online and Star Wars Galaxies; and he's contri

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

Why do some games become boring quickly, while others remain fun for years? How do...

You can specify the type of files you want, for your gadget.Theory of Fun for Game Design   |  Raph Koster. I really enjoyed this book and have already told so many people about it!

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