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Ultimate Game Design: Building Game Worlds


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 | #3023531 in Books |  Tom Meigs |  2003-05-27 | Original language:English | PDF # 1 |  9.20 x.72 x7.30l,1.40 | File type: PDF | 368 pages

 | Ultimate Game Design Building Game Worlds

||0 of 0 people found the following review helpful.| Fairly Generic Information|By JCB|For people new to the game design scene the contents of this book might come as informative and eye-opening with just how much thought actually goes into creative games. For people who are a bit more versed within game design though, reading through this book might be the same as reviewing material from other sources.

I'm not conside|From the Back Cover||Filled with tips and techniques from veteran game designers at Sony, Blizzard, Disney, LucasArts, Activision, 3DO, and many others! |Plan, design, and create enthralling game environments complete with richly animated characters and objects

Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points of world building and behavior scripting. Learn about level stubbing, lighting, prop and item placement, camera tricks, particle and effects systems, communication loops, Massively Multiplayer Online Games, and much more.



You can specify the type of files you want, for your gadget.Ultimate Game Design: Building Game Worlds   |  Tom Meigs. A good, fresh read, highly recommended.

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