[PDF.59wc] Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer
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Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer
Stefano Gualeni
[PDF.pl05] Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer
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| #5783935 in Books | Stefano Gualeni | 2015-07-15 | 2015-07-31 | Original language:English | PDF # 1 | 8.50 x.50 x5.50l,1.00 | File type: PDF | 194 pages | Virtual Worlds as Philosophical Tools How to Philosophize with a Digital Hammer||About the Author|Stefano Gualeni is a philosopher and videogame designer. He released his first commercial video game at the age of sixteen and gained a Ph.D. in Philosophy from the Erasmus University of Rotterdam. Gualeni lectures and researches in game design,
Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize? Virtual Worlds as Philosophical Tools tries to answer these questions from a perspective that combines philosophy of technology with videogame design.
You can specify the type of files you want, for your device.Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer | Stefano Gualeni. I was recommended this book by a dear friend of mine.