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Playing for Profit: How Digital Entertainment is Making Big Business Out of Child's Play (Upside)

Alice LaPlante, Rich Seidner




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 | #10076876 in Books |  1999-04-26 | Original language:English | PDF # 1 |  9.33 x1.18 x6.38l,1.30 | File type: PDF | 287 pages

||1 of 1 people found the following review helpful.| Sad but interesting for history's sake|By David Bondi|A great example of how the hype and speculation of the late 1990's led to the bursting of the internet bubble. The book typifies the kind of thinking that got everyone into trouble: No real understanding of how technology works: No viable business model for profit; Hysterical optimism and conclusions without solid critical|From the Inside Flap|A little over a century ago, an intense explosion of technical innovation transformed the way we spent our leisure time. Inventions like the phonograph, television, radio, and motion pictures sparked a revolution in entertainment that captur

A little over a century ago, an intense explosion of technical innovation transformed the way we spent our leisure time. Inventions like the phonograph, television, radio, and motion pictures sparked a revolution in entertainment that captured the hearts--and the wallets--of the average consumer. In recent years, we've seen some improvements on these feats: LPs disappeared and made room for CDs, movies were augmented by computer-generated special effects, and video games...

You can specify the type of files you want, for your device.Playing for Profit: How Digital Entertainment is Making Big Business Out of Child's Play (Upside)   |  Alice LaPlante, Rich Seidner. Which are the reasons I like to read books. Great story by a great author.

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