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The Animator's Motion Capture Guide: Organizing, Managing, Editing (Charles River Media Game Development)

Matt Liverman

[PDF.bx10] The Animator's Motion Capture Guide: Organizing, Managing, Editing (Charles River Media Game Development)

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 | #607975 in Books |  Charles River Media |  2004-01-30 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  .95 x7.42 x9.22l, | File type: PDF | 307 pages


||0 of 0 people found the following review helpful.| very good book for planning mocap|By Alexander Lavrov|This book will be very useful for everyone who going to work with mocap technology. I use it for teaching my students in Moscow University of Culture and Arts. Students like this book too, because this book is very intelligible!|About the Author|Matt Liverman (Hollywood, FL) began working in motion capture in 1996 and has worked on a number of successful games, including All-Star Baseball 2002 and 2003, Turok Evolution, Quarterback Club 2000, 2001, and 2003, and NBA Jam 99. He has worke

Character motion is one of the most critical elements in creating a believable look for a video game, animated project, or movie special effect. Good character motion can quickly take the viewer into the imaginary world and help sell the scene, while bad character motion can just as quickly ruin the believability of a game or scene. Without a doubt, motion capture gives you the most realistic synthetic motion possible, and for this reason many companies use motion captur...

You can specify the type of files you want, for your device.The Animator's Motion Capture Guide: Organizing, Managing, Editing (Charles River Media Game Development)   |  Matt Liverman. Just read it with an open mind because none of us really know.

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